Updated Fox Engine Produces Renderings Straight from the Uncanny Valley
Kojima Productions wants you to figure out which column is a picture and which is the rendering created with their beefed up Fox Engine. Yeah, take a moment to soak in the fact one of these columns is completely fake, then decide which passes as reality.
I’ll give you a hint: column B would be real, if it weren’t for the fact that it’s not.
Forgoing the standard utilization of light maps, the Fox Engine relies on realistic physics to help objects – even movable ones like the white collar horse seen here – blend in with their surroundings. I always held that the lighting problem had been cracked this generation, but Kojima and his team have proved me stupidly wrong.