The Last of Us Becomes Naughty Dog’s First Delayed Game
Terrible news, everyone! Those waiting in line come May 7th for a copy of Naughty Dog’s post-apocalyptic opus are doomed to reveal their damning faux pas to the one crushingly cynical, demoralizing GameStop employee they hate the most. You know the one. That shit-eating teenager who rolls his eyes damn near into the back of his head every time you disagree with his pompous opinions-masquerading-as-facts.
Oh, how he’ll laugh at you for getting a release date wrong and label you as a filthy troglodyte, all because – Right! That’s what the hell I’ve been trying to say. The Last of Us has been delayed until June 14th. Sorry, that one kinda got away from me.
That’s correct, calendar enthusiasts who don’t exist, Last of Us is dropping on a Friday, syncing us with the U.K.’s standardized video game release day (which, at the risk of my citizenship, is arguably more sensible). Naughty Dog’s reasoning for the date shuffle? Simple. They want the game to be great.
“As we entered the final phase of development for The Last of Us, we came to realize just how massive Joel and Ellie’s journey is,” said ND in an official statement. “But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.”
I’ll say it again and again: I’m always for pushing a game’s date. It’s either a polished gem on launch day or several weeks of intolerable bugs until a dev can jump through the tedious hurdles of certifying a patch (which has the potential of breaking the game even more). Unlike that shit-munch teen – your end draws near, Anthony – you won’t see my eyes rolling during the wait.