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Resident Evil 6 Multiplayer DLC Drops December 18th (If You Have...



Resident Evil 6 Multiplayer DLC Drops December 18th (If You Have a 360)

Now that you Res-Heads have had a chance to thoroughly complete Capcom’s latest horror opus, it’s time to harness your zombie beating skills and unleash your fury where it burns brightest: on complete strangers online!

I believe we already talked at some length about the new competitive multiplayer modes being offered up as DLC, but I’ll refresh that memory of yours as quickly as possible (and because they dropped Siege Mode in favor of the way more awesome Onslaught). Hit the links to view the multiplayer carnage in action.

  • Predator Mode - Either fuck up people’s days as the menacing Ustanak or don the role of one of five fuckees attempting to survive the monster’s attack.
  • Survivors Mode - Free-for-all and team-based versus action that’s not as painfully vanilla as it sounds; get killed and you’ll come back from the grave to terrorize the opposition until your enemy’s blood resurrects you as a human once more.  Revenge can be a wonderful thing.
  • Onslaught Mode - Probably the most replayable mode, the one-on-one Onslaught marries the addictive Mercenaries Mode with the “Fuck you” nature of Tetris Attack.  Build up a high combo streak (let’s say you’ve downed 14 baddies), drop the streak, and that’s how many enemies you’re shoving down the other guy’s throat.

If you log onto PSN on December 18th and see none of these additions, don’t panic.  Microsoft merely slapped you with the short end of the stick, being as it is that these modes are a timed exclusive for the Xbox 360.  Each mode – which utilizes both on-disc and off-disc Mercenaries maps – are individually priced at 320 MS or you can save some moon currency by springing for the 720 MS bundle.

Both consoles, however, are still on track to receive the free update coming out Dec. 17th (detailed here) which will include enhanced camera options, a co-op partner for Ada’s campaign, and a new difficulty level.


THIS DAY IN RESIDENT EVIL: RE6 Update Coming This Winter and the...



THIS DAY IN RESIDENT EVIL:

RE6 Update Coming This Winter and the Wii U Might See Its Own “Unique” Entry

A short while back Capcom mentioned their flagship Fall release, Resident Evil 6, would be seeing a decent helping of free content delivered by way of a title update.  Now scheduled for mid-December, Capcom has let loose details on the update, including some fixes addressing fans’ complaints.

Already announced was the fact that Ada Wong’s single-player campaign would be unlocked from the start (instead of having to pummel through the first three campaigns on disc) in addition to the inclusion of a co-op option for those that prefer to kill in company.  Ada’s co-op partner is a no-name soldier strapped in cool gear who doesn’t affect the story in the least (a la the original Halo).  Also, if you found the Professional difficulty a breeze – even if you abstain from cheating with the unlimited ammo skill, I still felt like an overpowered wrecking ball by my second playthrough – the No Hope difficulty comes bundled in the title update specifically to wipe the smile off your face.

The game’s spotty camera is also being tackled by allowing players an option to either keep your viewpoint as is or have it zoomed out so as to provide a wider perspective on the action (as demonstrated by Captain Redfield up above).  The feature is still under development and may appear in modified form by the time the update releases.  And for those of you hoping to learn the phrase “How many men have we lost because of that bitch?!” in a different dialect, a new option to mix English audio with another language’s subtitles is being added.

In a quick aside, I have percolating news for prospective Wii U buyers who feel burned by RE6’s glaring absence from the system’s lineup.  Speaking briefly to Official Nintendo Magazine, Resident Evil Revelations’ director, Koshi Nakanishi, seems keen on bringing over the horror franchise to Nintendo’s next big thing one way or another.

“The GamePad’s separate screen enables so many possibilities, and playing on a television screen would enable sharing the experience in a way that wasn’t possible on Nintendo 3DS,” said Nakanishi.  “I feel it would let us create a very unique and fun Resident Evil game."  Goddamnit, fandom.  I guess we’re shelling out for a Wii U.