What’s Next for Titanfall?
Respawn Entertainment’s community manager, Abbie Heppe, dropped some subtle hints to IGN about what players can come to expect, and not expect, from their mech-centric online shooter’s still brewing DLC.
For starters, if you were hoping to clamor aboard any titan models besides the three available on-disc, Abbie’s about to crush your dreams like a mech flattening a pilot. It seems appeasing you mecha fetishists out there – Wikipedia says I should call you technosexuals but that makes you sound like you get off to Moby – could possibly endanger the game’s stability.
“In order to [add a Titan] it takes so much balancing to make all the Titan abilities work with each other, and then against pilots. It’s a huge undertaking,” Heppe divulged. “Originally we just had the Atlas titans and then the team refused to add in the rest of the Titans until we were all sure that that one fitted perfectly with everything else in the game, so… I’m not announcing any new Titans right now!”
Spot-on balancing has been the cornerstone area of praise in almost every positive review Titanfall garnered since dropping from the stratosphere and into stores Tuesday. Not impossible to add new titan units, but not a task the dev team is anxious to jump at this soon after launch.
What we may see instead in future DLC are more of the exotic aliens indigenous to the battlefield IMC and Militia soldiers wage war upon. “We’re trying to give players as much of a varied look at things as we can so that is definitely a possibility,” said Heppe.
Once Titanfall is successfully released in its projected territories, the Respawn team will shift focus to free updates that’ll pad the game with additional features and modes. Downloadable content, the marquee of which is brand new maps, will follow.
Afterwards, what of sequels? Will Sony consoles see the first-person grace of Titanfall? IGN asked and Heppe “answered.”
“Vince, our CEO, has come out and said that while we’re exclusive for this game, it doesn’t limit us regarding console exclusivity for any of the future things we do.”
What a very exciting future that could be indeed. In the meanwhile, excuse me while throttle my PS4 until it learns to read X1 discs.
Booze, Mechs, and Texas: The Red Herb at Titanfall’s Launch Party
So us members of the Glitch crew gained access to the Titanfall launch party held in Austin. I’d like to send a very warm thank you to Annie and Phil Spencer for making that magic happen, especially on such wickedly short notice. By the way, absolutely lovely meeting you and I hope you enjoy the shirts (they bought them, of course; no one was bribed despite my unwholesome, checkered past of bartering in cloth).
Quite the eventful evening, all in all. After closing up SXSW’s Gaming Expo on Sunday, we were lucky enough to be the last group to get into the Game of Thrones Exhibition held at Austin Music Hall. Fantastic shit. We saw props, wardrobes, and an assortment of art relating to the best show you’ll ever put your eyes to. Didn’t get to sit on the iron throne but that’s okay; Westeros will be mine in time.
Trekking by foot from the music hall to the unexpectedly snug club the launch party was held at, we were met by a half-mile accordion of people lined up around the block. The event was open to the public but I’ll be damned if I can see how much more than those waiting at the tip-top of the line ever got in. The club was filled to the brim with VIP attendees as it was.
Your eyes didn’t have to travel far to spot a who’s who of industry figureheads. Larry Hryb, Xbox Live’s very own “Major Nelson,” was bouncing from conversation to conversation; Bonus Round’s Geoff Keighley was lounging about; and I’m confident I saw Respawn’s Vince Zampella vincing around.
The club was lined by several smooth and bright monitors, each accompanied by a sealed Xbox One unit, a corded headset (a Triton, if my memory doesn’t fail me) that swanky custom controller, and housing a full-on retail copy of Titanfall. You had a few guests lording over some stations – like one kid, who, either insanely or devotedly, spent his day waiting in line from 10 A.M. up until 9 P.M. when the doors opened – but most would throw down a match (or three) and allow the closest spectator to hop on.
It wasn’t long before I got my chance behind the wheel. Before the party, I’ve never played the game. Let me be curt: Titanfall is the truth. If there were ever a game capable of slamming Call of Duty into the ground, Titanfall is qualified for the job. It’s fast, engaging, and once that unfamiliar honeymoon stage learning the controller and the game’s quirks is gotten past, it plays like a goddamn charm.
New Titanfall Gameplay Makes the Last Seven Years of FPS’s Look Tame
If your address places you snugly beneath a rock, I can understand your confusion as to why the term ’Titanfall’ has the gaming populace shitting mech proportioned bricks. Watching all ten minutes of this video will bring you right up to speed and have you shitting bricks with the best of ‘em.
This footage makes the countless...
Will Titanfall Always Be an Xbox Exclusive?
Hindsight sometimes has a funny way of skewing the way we remember things. Though Microsoft’s E3 presser seems to be squashed in most people’s eyes after Sony’s megaton bomb of a conference, you really can’t deny – whether the Xbox One entices or repulses you – that the Big M at least brought some really bitchin’ games with them.
One such title became one of the more memorable original IP’s danced out onto stage: Respawn Entertainment’s Titanfall. From the minds that both created and were fired from Call of Duty (which, frankly, sounded like a powerplay between artist and publisher), the mech-centric multiplayer shooter is finding its home on the PC, the Xbox 360, and the new Xbox One.
Respawn’s lead artist, Joel Emslie, cites a “fantastic relationship with Microsoft” as the reason why Titanfall’s console presence is exclusive to Xbox systems…but rumors strongly suggest that exclusivity only runs the duration of a year. Does that mean Titanfall might make it to other platforms, namely the Xbox One’s direct competitor, the PS4?
“We of course would want to go further in the future with stuff, but we’re just starting out,” says Emslie. “It’s pretty frustrating! We want to be everywhere. We want to put Titanfall everywhere, but that’s where we’re at. We’re starting there.”
When Eurogamer pressed the question harder, Emslie would only relent, “It’s definitely not out of the question,” adding that they’d love to follow their fans wherever they go, with whatever console they support. That leaves PlayStation fans without intense, robot firefights for now, but take solace in the fact that “exclusivity” just doesn’t hold the same water it used to (I’m flashing back to the days when “Only on Nintendo” was a solemn promise).