In 1996, one month after the release of the surprise hit Resident Evil, Capcom initiated development on a sequel, headed by creator Shinji Mikami. While several key elements will sound familiar to fans today – including a zombie outbreak plaguing the sleepy mountain town of Raccoon City and rookie cop Leon S. Kennedy’s desperate fight through an overrun police station – this original build of Resident Evil 2 would never see release.
Somewhere between 60 and 80 percent complete, Mikami scrapped the entire game, criticizing the gameplay and locations as “dull and boring." Now commonly referred to as Resident Evil 1.5, the initial build’s stark differences from the final game’s design seem anything but boring to fans who would go on to pour over short, blurry YouTube videos showcasing the cancelled title.
Twist Capcom’s Arm Hard Enough and We Might See Resident Evil 2 Remade
Arguably the most coveted title in the series next to the genre shifting Resident Evil 4, Resident Evil 2 is still on fans’ minds fourteen years after it took a ragged bite out of the gaming scene.
In a recent Q&A with RE6’s Yoshiaki Hirabayashi, the producer admitted that no remake was currently in gestation (“Just to lay all the cards on the table, that way there’s no rumor-mongering or things like that.”), but he was quick to note that enough interest in such a project would probably be taken very seriously by his bosses at Capcom.
“If the fans really clamor for it; if there’s a groundswell of support for remaking that game, then I think that’s something Capcom would take under consideration,” says Hirabayashi, who’s no stranger to retooling horror classics, having overseen motion capture work for 2002’s critically acclaimed Gamecube remake of the original Resident Evil.
My very first fightin’ stick was waiting by my doorstep yesterday morning. I promptly put it to incorrect use and played Resident Evil 2 with it. To answer your question: yes, no one told me what fight sticks are for.