Current-Gen Screens of REmake
So what if there’s a bunch of Black Friday deals next week on the new consoles? Who gives a damn that “next-gen” dominates every gaming news junket headline? “Discount” ain’t “free.” You already paid hundreds of bucks to get on the last gen when it was next-gen.
Resident Evil’s got your back, man. You don’t need no fancy next-gen console to enjoy a thirteen-year-old horror game. It’ll be on Xbox 360 and PS3…
But you know what? You’re hardcore, man. You don’t even need those new fangled pieces of yellow lighting’, red ringing junk. You still have your Gamecube and the two tiny discs Shinji Mikami spread this re-classic over like sweet, survival horror jam. It was a better time. A time when we wisely put handles on our consoles like nerdy little lunch boxes.
Where’s your response to that, Next-Gen?!
Resident Evil’s Sublime Remake is Being Revived for Current and Next-Gen
In 2002, the Nintendo Gamecube of all systems saw a resurrected and reconfigured version of one the greatest titles that helped define the survival horror genre.
Rather than stray away from the core values of the ‘96 classic, this new Resident Evil improved upon them — the game was made grislier, the atmosphere was darker, and the difficulty was even harder than the original. If you wanted to experience the S.T.A.R.S. team’s first disastrous mission, REmake (the name fans coined) quickly became the preferred vessel to do so. Despite this, it didn’t sell worth a shit stuck on Nintendo’s purple purse.
Now, Capcom has revived the underrated classic for the HD generation. Set for release in early 2015 as a digital download, this ragged chunk of RE history will be made available on PS3, PS4, Xbox 360, and Xbox One. The game’s visuals — from our hapless heroes to the dilapidated Spencer Estate — have been bolstered by an upgraded resolution and 3D models. The game even runs at 1080p on next-gen systems.
The creaking wood floors, the skin-crawling soundtrack, and the bone-crunching noise that comes along with making Jill Sandwiches are all retouched in 5.1 Surround Sound. The game can be played in the original 4:3 aspect ratio or enjoyed in a brand new widescreen mode (flat-screens were less common in 2002, if you recall).
The series famous tank controls return as a default, and you can bet your ass I’ll struggle through them like a champion, but if you bewilderingly dislike fighting the controller you’ll be glad to know a new “Push To Go” control scheme is being implemented. You can toggle between both during gameplay in case you youngin’s want to see how hard us old men had it back in the day.
Get 50% Off The Last of Us Remastered By Upgrading Your Copy
The PlayStation 4 re-edition of Naughty Dog’s magnum opus is arriving as soon as Tuesday. The game’s price is hedged only slightly, dropped from the typical $60 price point to $50.
However, even if you’re still in possession of an original PS3 copy of The Last of Us – and of course you are; how could you part with it? – Sony has no upgrade discount in place as we’ve seen in the past with current-to-next-gen hop on’s like Call of Duty: Spooks and Assassin’s Creed IV: Pirate Face.
Low and behold, here comes Gamestop, benevolent multi-billion dollar corporation and friendly choke hold on video game distribution in the market, to save the day. Bring in your vanilla copy of TLoU between July 27th and August 2nd and the retailer will slash Remastered’s tag down by 50%. If my team of mathematicians are correct in their calculations, that’s a savings of $25 (don’t quote me on it, though).
The Last of Us Remastered, if you don’t know, features the original new-classic brought up to full 1080p resolution and optimized at 60 frames-per-second. The game as been re-textured, re-did, and recombobulated. Included is every piece of DLC released to date, featuring the seminal Left Behind and its exercise of precision storytelling. Want to poke around Naughty Dog’s head, too? Well, good thing a developer’s commentary is worked into the package.
Escape Dead Island Announced; A Tropical Adventure Game Spiced Up with Madness and the Undead
Publisher Deep SIlver is not about to let the zombie infested gravy train that is Dead Island ride away into the sunset without taking a bite…out of…zombie gravy… All right, I don’t have a degree in metaphors. Screw it.
What I’m saying is Deep Silver is making a shitload of Dead Islands. From dipping into the MOBA genre with Dead Island: Epidemic to barreling at next-gen with Dead Island 2, it’s a lttle eye-widening to hear that a third release is imminent, heading for PC, PS3, and Xbox 360 this Fall. With this horde of the digital dead shuffling after our wallets, it’s a fortunate thing for Deep Silver that Escape Dead Island looks so promising.
Forgoing the Action-RPG setup of the original Dead Island (which was heavier on the action than the RPG), Escape is actually a third-person adventure game where you have to mix up stealth maneuvering and advantages in the environment to bust some undead skull.
More mindful of story in this single-player narrative, you’ll control Cliff Calo, an investigator sent this doomed chain of islands to figure out why the locals are bitier than usual. Cliff’s noticeable shortcoming as an intrepid photojournalist would have to be his loose grip on reality. Throughout the game, you’ll hallucinate outlandish sights that even reshape the environment – or outright kill you, thus pushing you through a “time loop” to before you went all Hunter S. Thompson.
The result makes Escape Dead Island seem like a combination of Far Cry 3’s dream sequences with a Darksiders-ish adventure game where your surroundings play into gameplay much more than just scenery. Sure, they might be flogging the zombie horse cranking out these Dead Island titles. But they at least show the same imagination and promise Escape does, I say ride that undead gravy train of horse flogging.
Watch From Dreams - The Making of The Last of Us: Left Behind
DLC add-on’s are typically just that: add-on’s; an addendum that, honestly, isn’t a crucial component to the main experience, but serves as an extra caveat for fans hungering for more.
Left Behindis a groundbreaking triumph in that regard by serving as a completely necessary expansion to the core themes of loss, love, and survival...