“It’s challenging. A lot of people put a lot of time and effort into the game and obviously we’d like to see the review scores be a little better than they are right now. In the end, I think our position on it is that we read every review and we try to pull out all the constructive feedback that we can so we can learn a little about what people liked and what they didn’t. Then we look to what our internal goals were and what Capcom asked us to do and I think we accomplished what they wanted to do - we took the Resident Evil franchise in a different direction.”
Mike Kerr, Slant Six producer, speaking with Eurogamer about Resident Evil: Operation Raccoon City’s considerably poor critical reception.
I’m working on my own impression, but as briefly as I can muster: ORC is a lopsided spinoff that meets every promising idea it has with broken, severely unpolished delivery. I wanted so badly to love a squad-based shooter within the RE universe, and there is genuine moments of fun to be had in portions of its multiplayer offering, yet the flaws deep seeded in this game are going to be too damning and too frustrating for most gamers to want to trench through.
Resident Evil: Operation Raccoon City concept art.
If there’s any activity on the Herb today, no science will be able to explain it because there’s no way in hell I won’t be busy burning up every hour playing ORC. If you’re taking to the zombie infested streets of 1998 on this glorious Tuesday, I salute you, valiant soul.
All this could be yours for the price of your soul. I don’t mean to push you either way off the fence but, uh, projection screen TV.
Meet Resident Evil: ORC’s Cast in the New Character Trailer
Along with the potential to derail Resident Evil canon, Operation Raccoon City comes with its own assorted cast of government grubs and corporate pawns. You’ll bump into series familiars, sure, but you’ll spend the majority of your time keeping your poorly named team of cronies alive through Raccoon’s zombie bash of ‘98.