“Vergil’s Downfall, the first substantial story DLC produced for DmC, gives gamers the chance to again command the other Son of Sparda, wielding Yamato against Hell’s legion, in his own post-campaign narrative. For those of you that lit up at seeing Vergil’s playable inclusion to DMC3 back when the Special Edition released in 2006…Stow your excitement.”
DmC UPDATE: Bloody Palace Mode and Vergil’s Downfall Hitting This Month
Having effectively driven a rail spike between the critics that dote over it (Hiya) and the jilted gaming public that’s shit on it (check out this hilarious disparity), Ninja Theory’s month-old DmC, regardless of the confusing hate/love surrounding it, is pumping out new content steadfast.
Beginning with the return of the beloved Bloody Palace – Devil May Cry’s horde mode before there was such a thing – players can look forward to a gauntlet of punishment befitting a true Son of Sparda as soon as next week. The mode comes way of a title update filled with tweaks and fixes including, but not limited to, boss AI adjustment and increased enemy damage for some of the higher difficulties (yikes). The 360 receives the update Tuesday and the PS3 scores it Wednesday.
The first dose of story DLC, Vergil’s Downfall, is also arriving sometime before February’s out. As the name suggests, players take control of the other Son of Sparda in his own three to five hour quest. Fans will be pleased to know Vergil’s mini-campaign wisely opts not to recycle levels or events from Dante’s story and instead offers up completely new environments for you to tear through.
Sadly, the main game’s dynamically choreographed cutscenes are replaced with motion-comic style animations that progress the story a la Castlevania: Lords of Shadow’s so-so DLC. Guess a penny only stretches so far when it comes to reboots. Vergil’s Downfall will set you back $7.99/720 Points to download or, better yet, free if you pre-ordered the game. Give us a visit when we review the add-on in all its hack n’ slashing glory.
When Ninja Theory, a British development house renown for its unique sense of style, was first tasked by Capcom to reboot and rejuvenate Devil May Cry, it was “The Father of Mega Man” himself, Keiji Inafune, who posed the question that would ultimately shape DmC into the game it is today. What would Dante and his universe look like if imagined as a contemporary film?
The grand result of this thought experiment permeates throughout every inch of DmC with obsessive flair. From the imaginative art design that morphs the world into the twisted, decrepit otherworld mockery of our reality to the clever, full momentum narrative that barely allows its viewers a breath, Ninja Theory has taken complete ownership of Devil May Cry, offering up an entirely new, almost unrecognizable take on gaming’s beloved devil hunter.
And it’s fucking incredible.
Welcome back to the Roundup, where we take a look back at the week in gaming, reflect on the gaming happenings, and balance our finances in order to put gaming above all else, minimizing insignificant expenses like food and rent (let the landlord keep banging at the door – it’s not like he has a key or whatever).
This week in games, cyberpunk became cool again, Pokemon invaded a new dimension on its quest to conquer ours, the Kinect became even more gimmicky, and Massachusetts declares war on our virtual wars. All this and half past an inch more after the jump.