I Hope you’re Sitting Down for This One: Bioshock Infinite Has Been Delayed Until 2013
This is some rather unpleasant news for Bioshock fans to digest today. Irrational Games’ larger than life ambition for Infinite has riled fans up before with a delay here and a push there (original projections pegged the game for a February 2012 release), but that does little to brace patient, eager fans from the gruesome head-on collision with disappointment that was announced today.
Series creator Ken Levine went on record with a direct message to the game’s following, explaining that the delay comes about from a desire to make “some specific tweaks and improvements” in order for Infinite to transcend into something “extraordinary." Levine states in his message, "We’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.”
Levine points to a like precedent set by the original Bioshock when that game was delayed several months because “Andrew Ryan’s golf club didn’t have exactly the right swing." Following this announcement, Levine confirms that Irrational will not be showing the game off at next month’s E3, withholding footage until the game is closer to its final form. "What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite,” according to Levine.
This one…this one hurts. 2012 has lost one juggernaut of a game. I wouldn’t want to rush perfection – no, delays have saved some games and refined others. But good goddamn, perfection takes such a grueling long time. Remember, guys, keep your chins up – there’s no need for Irrational to see us cry.