Conceptual art and two screens for The Amazing Spider-Man...

Conceptual art and two screens for The Amazing Spider-Man (PC/PS3/Xbox 360)

Spidey video game veterans Beenox are fixing to have their adaptation of Marc Webb’s reboot in stores right alongside the film’s July 3rd release date.  Important things to know about this swing through New York:

  • The game wisely opts out of retreading the film’s narrative and provides a sort of elongated epilogue following Spider-Man’s continued struggle to hang every criminal in the city upside-down from a light pole.
  • Doing away with the boxed in levels from Beenox’s previous Spider games, Amazing Spider-Man sees the return of open-world gameplay.
  • Beenox is implementing something called the “Web Rush."  The mechanic is supposed to allow for "situational choices, letting you pull off Spidey’s signature moves like never before,” according to the game’s lead designer, Jacob Berg.  No, I don’t know what that means either, but it’s a safe bet it involves hanging crooks upside-down from light poles.

I was sold at “open-world."  Beenox’s previous efforts have felt like a next-gen love letter to the old Neversoft Spider-Man titles that graced the original PlayStation, yet I’ve never felt the thrill of webslinging quite like the free-roam iterations that followed.  Beenox is comfortable with the character, this they’ve shown.  And their assurance that Amazing has been in development for awhile is, well, assuring.  Hopefully Beenox can handle the scale this type of game requires because something about The Okay Spider-Man rubs me disastrously wrong.

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