Capcom Goes Deep Down on TGS
It’s doubtful I could be more proud of a headline. Thank you, Capcom, for enriching my day.
The questionably named role-playing action game, Deep Down, first unveiled all the way back in February has resurfaced at Sony’s pre-Tokyo Game Show presentation (doing pre-shows is the new black in industry eyes, dontchaknow?).
We were served new gameplay footage, hosted by the one and only Ono – I hope you understand Japanese because the translation overlayed in the video is the kind of gibberish you’d expect from smashing keyboards together, except spoken aloud – along with our first concrete details on the game.
Deep Down, developed on Capcom’s new Panta Rhei engine, is first and foremost a PS4 exclusive. Unlike Dragon’s Dogma – which is unrelated despite also being a Capcom developed role-playing game with the initials D.D. (thems the makings for a conspiracy) – Deep Down is an online RPG. A brief segment at the end of the stage demo shows two knights on separate screens duking it out with a dragon.
The most curious fact about the game comes in its setting which depicts New York circa 2094. Before you Reign of Fire fans both combust with excitement and start existing (not in that order), the game’s trailer alludes to a character being able to relive others’ memories, meaning the medieval action could be period-specific instead of evidence of a post-apocalyptic drag-geddon.
With generation-hopping storytelling, online multiplayer, particle effects beautiful enough to warrant a next-gen, and screen-filling, fire-belching dragons, Deep Down, only two public showings in, is already making a name for itself. Even if that name is depraved.